In VR Whodunit, teams are transported to The Grange, a vintage hotel filled with secrets. A murder has occurred and it’s up to you to solve it. Players alternate between the virtual world and real life, sharing and connecting clues to identify the location, motive, weapon and culprit—before time runs out.
- Program Designer: Catalyst Global
VR – Whodunit?
Step into a glamorous old hotel where a mysterious murder has taken place. VR Whodunit is a fast-paced team experience where players take turns using virtual reality to search for clues. Success depends on communication, observation and clever deduction as teams race against others to solve the case first.

Description
Learning Outcomes
VR Whodunit develops team collaboration, communication and decision-making skills under pressure. Each player must observe and describe what they see in the virtual world while teammates listen, ask key questions and link findings to real-world clues. The experience sharpens focus and encourages teams to identify relevant information from a flood of data. It teaches active listening, logical reasoning and consensus building in a competitive setting. As the challenge unfolds, teams improve their internal processes, adapt to changing information and develop stronger working dynamics. The race against other teams drives engagement and encourages each participant to contribute their best efforts.
| Team Building Type | Conferences Meetings & Townhalls, Evening Entertainment, Indoor Team Building, Using Tech |
|---|---|
| Outcomes | Creativity & Innovation, Dealing with Change, Engagement, Just Fun, Team Morale |
| Duration | 1.5 Hours |
| In-Person/Virtual | In-Person |
| Program Designer | Catalyst Global |
| Group Size | 10-25, 26-50, 51-150, 151-250 |











